Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Monday, June 6, 2011

06/06 Nintendo server attacked by hacking group Lulz Security


Model holding Nintendo 3DsGaming console makers have been the target of attacks by hacking group Lulz security

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Nintendo has become the latest company to suffer an online security breach due to an attack by hackers, Lulz Security.
The Japanese game company said that a server of one of its affiliates in the US was attacked by the group some weeks ago.
Lulz Security is the same group that attacked the websites of Sony over the past few weeks.
However, the maker of the Wii said that no consumer data or company information was lost.
"There were no third-party victims," company spokesman Ken Toyoda said.
"But it is a fact, there was some kind of possible hacking attack," he added.
'Utmost priority'
Over the past few months, there has been a spate of attacks by hackers on the websites of leading companies resulting in the loss of valuable consumer data.
Japanese electronics maker Sony suffered a massive security breach earlier this year when hackers targeted the PlayStation Network and the details of 77 million users were compromised.
However in this case, Nintendo says there was no consumer data stored on the server accessed by the hackers and the company insists it is constantly working to ensure consumer safety.
"The protection of our customer information is our utmost priority," said Tomokazu Nakaura of Nintendo Japan.
"Therefore, we constantly monitor our security," he added.

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Monday, March 28, 2011

27/03 ANIME NEWS: New 'Valkyria Chronicles' DVD due in June

Translated by The Asahi Shimbun from the website of Anime Anime Japan Ltd.

2011/03/27

The first of two home video DVDs of the PlayStation Portable (PSP) game "Valkyria Chronicles 3" is due for release on June 29.

"Senjo no Valkyria: Ta ga Tame no Juso" (Valkyria Chronicles: For whom the gunshot wounds were made) is based on Sega Corp. title released Jan. 27 for the Sony Computer Entertainment Inc. (SCE)'s PSP game console.

The new anime episodes expand the video game world with exciting new episodes.

A 26-episode animated TV series, "Valkyria Chronicles," was produced in 2009 based on the game's first version. The new anime features an entirely new cast of characters and background story.

"Senjo no Valkyria" was directed by veteran Nobuhiro Kondo. Screenwriter Hiroshi Onogi wrote the script, with Kazuko Tadano serving as character designer. Composer Hitoshi Sakimoto provided the soundtrack.

A-1 Pictures Inc. was the producer along with anime studio Bridge.

The first episode of the two-part anime will be released on Blu-ray and DVD on June 29, it was announced March 10.

Two limited editions are planned: a "Black Package" and a "Blue Package." They both feature the same episode, but have different voice cast members in additional audio commentaries. They also come with different bonus items.

The "Black Package" and "Blue Package" Blu-ray editions are each priced at 6,090 yen ($77), including tax, and the DVD versions at 5,040 yen.

A regular DVD edition, minus the bonuses, will cost 3,990 yen, including tax.

In addition, the anime will be available through the online PlayStation Store, as well as "Video On Demand powered by Qriocity," from April 13.

The PlayStation Store is SCE's content streaming service for Sony's game consoles.

Qriocity is an online video distribution service also available on Sony Corp.'s Internet-linked televisions. The new "Valkyria Chronicles" anime will be one of the highlights of the new streaming service.

The title can be rented in High Definition (HD) for 500 yen, including tax, as well as in Standard Definition (SD) for 400 yen, through both services.

See (http://valkyria3-anime.sega.jp/index.html).

Saturday, March 26, 2011

25/03 Nintendo’s New World of Games: Three Dimensions, Zero Glasses

March 25, 2011
By SETH SCHIESEL

Nintendo’s new 3DS device is quite literally like nothing you have seen before.

Have you ever watched full-motion 3-D video without wearing those annoying special glasses? Didn’t think so. With the 3DS, set to makes its debut on Sunday, you will.

In the guise of a hand-held game machine that costs about $250, Nintendo has produced a most astonishing entertainment device. In an age of technical wonders, Nintendo’s only competition in innovating personal electronics is Apple.

Though the DS has sold substantially more units than the iPhone (about 145 million DS’s worldwide by the end of last year, to about 90 million iPhones), it generally eludes the attention of the technology and media elite because so many of its users are children.

That will change very quickly now. Just about every child in America who likes video games is going to want a 3DS; the clamor will reach a fever pitch this weekend and will continue straight through the summer and into the holiday season. And millions of adults, who previously paid little attention to their kids’ game machines, are going to look at it just once and say, “Wow.”

The 3DS (and 3-D television) simply feels different from 3-D movies. In a movie theater the 3-D effect often brings the sensation that things on the screen are coming at you. Like many viewers, I often find that distracting and unnatural.

On the 3DS and in 3-D television, the effect is more that of depth, as if the screen were a window into a reality where your eyes could perceive the depth and relative position of objects. The big difference, of course, is that with 3-D television, as at the movies, you have to wear special glasses, which no one really wants to do for hours on end.

Nintendo has engineered a way for the screen essentially to beam out those separate images for each eye without the viewer’s needing any special eyewear or headgear. You look into the 3-D top screen on the DS, and it’s like watching a moving hologram that is under your control. It is simply magical. (See the sidebar for details on actual game experiences.)

You don’t have to watch in 3-D — in fact, Nintendo warns that children under 7 should not use the three-dimensional effects because their optical systems may not be sufficiently developed. There is a slider beside the 3-D screen that adjusts the intensity of the 3-D effect or turns it off altogether.

The catch is that for the 3-D effect to work, you have to hold the device (which is roughly five inches wide) fairly straight in front of your face. If you look at the screen from an odd angle or from off to the side, it doesn’t work properly. But that’s O.K., because most people hold an electronic device like this straight in front of them anyway.

This is why similar technology has not been used in normal home televisions: most people don’t watch TV straight-on. Instead they sprawl out on couches and chairs at all different angles from the screen. And here’s where it gets really interesting: in addition to games, the 3DS can play 3-D movies and streaming video from the Internet. Nintendo hasn’t announced specific deals yet, but the company demonstrated 3DS versions of films from Disney, DreamWorks Animation and Warner Brothers last year.

My understanding is that the core display technology involved here has been widely known for decades, just as the core technology behind Nintendo’s revolutionary Wii console was not deeply esoteric.

As with the Wii, the genius that Nintendo has demonstrated is not so much in basic technology but in brilliant engineering and empathy for everyday consumers. Nintendo doesn’t try to compete with other companies in delivering “more.” Rather, it tries, successfully, to be more creative in imagining unique entertainment experiences that other companies have never thought of.

For Nintendo, it is not a minute too soon. The Wii is looking long in the tooth, and it is long past time for Nintendo to at least update the Wii with high-definition graphics. (The arrival of Microsoft’s Kinect, which does away with the controller completely, has also diminished the Wii’s luster.) But for all the Wii’s accolades, the DS has actually proved more important to the company over recent years. And the 3DS now is shockingly cool.

Even beyond the 3-D screen, the 3DS is full of wonderful touches. There are twin binocular cameras on the face of the device so you can take 3-D pictures; of course, you can see them in 3-D only on the 3DS itself. You can play music stored on the removable memory card (included!). The device includes tilt-sensitive motion controls, which also function as a pedometer. In sleep mode, the 3DS counts how many steps you take while carrying it and rewards you with points redeemable in certain games based on your physical activity.

You can also configure the 3DS to connect automatically with other 3DS units other people are carrying around you — say, on a school bus or commuter train. Nintendo calls it StreetPass. You can then automatically exchange avatars with other users without even turning your 3DS on.I can’t see any reason that the sort of 3-D technology Nintendo has engineered here won’t find its way in coming years into laptops and cellphones. But the key question is always whether fancy new technology is being well employed in the service of a new sort of entertainment experience.

With the 3DS, the answer is yes.

Wednesday, March 16, 2011

16/03 スクウェア・エニックス、被災地に1億円義援金

 「ドラゴンクエスト」「ファイナルファンタジー」で知られるゲーム会社、スクウェア・エニックス・グループは16日、東日本巨大地震の被災地向けに1億円の義援金を日本赤十字を通じて送ると発表した。

(2011年3月16日20時48分 読売新聞)